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The process compressed the data from the animator's drawings into the limited processing capacity of the Sega Genesis cartridge and/or Mega Drive. This was achieved by the use of the "Digicel" process - developed at Virgin Interactive by David Perry, Andy Astor, Andy Luckey, and Dr. The Genesis version was worked on by Disney animators under the supervision of Virgin's Animation Producer Andy Luckey and Virgin animators Mike Dietz and Ian Freedman. Griffin at the request of Virgin's audio director, Tommy Tallarico, who did the Genesis instruments and incidental transition music.
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Five original compositions and five arrangements from the movie were composed by Donald S. Also involved were veteran game designer David Bishop and animators Andy Luckey and Ian Freedman.
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The game, which was notable for its use of cell animation for in-game graphic elements, was produced by a team at Virgin Interactive which consisted of many members who would later form Shiny Entertainment and work on Earthworm Jim, including Mike Dietz and David Perry himself (who supposedly coded the game in 3 months). The Genesis version was released in 1993 jointly by Virgin Interactive and Sega. Initially released on the Sega Genesis console, Aladdin is a side-scrolling platformer. The game from Virgin Interactive based on the 1992 animated Disney film. Mega Drive/Genesis version File:Disneys Aladdin Videogame Cover.jpg